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Nice work! I like the old school feel (fast!), reminds me of the good old Doom days. :)

Maybe I missed something, but there were only a few rooms? The initial corridor, then the big hall with two levels?

I liked the bullet holes, but to be a bit picky, they always face the camera, which is a bit strange as you move around them. Also sometimes they ended up floating in mid air, like in the screenshot below (they were shots at the rocky block).

I also found sometimes the enemies got stuck around the stairs.

Are you planning on developing this further, or was it only for the game jam?